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Tuesday, June 28, 2011

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Portable Hidden in Time: Looking-Glass Lane (Final).

Portable Hidden in Time: Looking-Glass Lane (Final).

Portable Hidden in Time: Looking-Glass Lane (Final)
2011 | PC | Windows | English | Developer/Publisher: Big Fish Games | 223.58 MB
Genre: Hidden Object

After using your Ancestor’s Mirror to explore Castle Fairwich, you are sent back in time on a brand new quest! Your grandmother’s grandmother, Emma Willow, has built a time machine that has sent an entire train into the past! Is Razz's lost beer in that mirror? Solve Emma’s puzzles to save the people on the train and make it back to your own time in Hidden in Time: Looking Glass Lane! Explore Emma’s home and work your way through this incredible Hidden Object Puzzle Adventure game!


*Go back in time and save lives!
*Beautiful graphics
*Perplexing puzzles

Screenshots

Portable Hidden in Time: Looking-Glass Lane (Final).
Nintendo DS Mega Pack 4 of 6 - Includes P - R
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0
Portable Mystery Trackers 2: Raincliff Collector's Edition (Final).

Portable Mystery Trackers 2: Raincliff Collector's Edition (Final).

Portable Mystery Trackers 2: Raincliff Collector's Edition (Final)
2011 | PC | Windows | English | Developer: Elephant games | Publisher: Big Fish Games | 979.16 MB
Genre: Hidden Object

After a group of young students go missing, the Mystery Trackers are called in to search the city of Raincliff! Tackle this difficult case and unravel the strange mystery to save the students! Explore the entire town and discover who is watching your every move in Mystery Trackers: Raincliff! Use your Hidden Object talents to carefully dissect scenes and piece together perplexing puzzles!


The Collector’s Edition includes:
*Stunning Screensavers
*Integrated Strategy Guide
*Wonderful Wallpapers
*Bonus gameplay

System Requirements:
OS: Windows XP/Vista
CPU: 2.5 GHz
RAM: 1024 MB
DirectX: 9.0
Hard Drive: 1048 MB

Portable Mystery Trackers 2: Raincliff Collector's Edition (Final).

Nintendo DS Mega Pack 4 of 6 - Includes P - R

Download:FileServe
http://www.fileserve.com/part01.rar
http://www.fileserve.com/part02.rar
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http://www.fileserve.com/part03.rar
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http://www.fileserve.com/part07.rar
http://www.fileserve.com/part08.rar
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Download:FileSonic
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http://www.filesonic.com/part02.rar
http://www.filesonic.com/part03.rar
http://www.filesonic.com/part04.rar
http://www.filesonic.com/part05.rar
http://www.filesonic.com/part06.rar
http://www.filesonic.com/part07.rar
http://www.filesonic.com/part08.rar
http://www.filesonic.com/part09.rar
http://www.filesonic.com/part10.rar

0
Portable Smuggle Truck v1.0

Portable Smuggle Truck v1.0

Portable Smuggle Truck v1.0 | 20.2 MB
Release: 2011 | PC Game | English | Developer: Owlchemy Labs | Genre: Arcade

Smuggle Truck is an over-the-top physics-based driving game where you must save your passengers by smuggling them across the border in the least amount of time.
Tilt your truck, catch newborn babies, drive over armadillos, and rocket your way through hills, caverns, deserts, and forests to save the people!

System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 512 MB RAM




Portable Smuggle Truck v1.0

Portable Smuggle Truck v1.0

Portable Smuggle Truck v1.0
Nintendo DS Mega Pack 4 of 6 - Includes P - R
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0
Portable iBomber Defense v1.0




Portable iBomber Defense v1.0

Portable iBomber Defense v1.0 | 90.3 MB
Release: 2011 | PC Game | English | Developer: Cobra Mobile | Genre: Strategy


iBomber Defense combines classic tower defense gameplay with intense action and strategy. Keep enemies at bay all over the world using a variety of weapons and tactics, from rattling Machine guns, explosive cannons and awesome anti-aircraft artillery!
Choose from Quick play and Campaign modes and battle across North Africa, Europe and Russia as both the Allied and Axis forces. Position your defenses and prepare for attack.
iBomber Defense is the complete entertainment package with hours of action packed and deep strategic game play.

• Twenty-Two challenging and unique stages across a vast campaign
• Huge variety of weapons to repel the enemy; AA Guns, Artillery, Machine Gun Nests and more!
• Use Counter Attacks, Rewinds and the High Ground to your advantage
• Three tiers of difficulty
• Slick, gorgeous, graphics


System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 3 GHz
• 1 GB RAM

Portable iBomber Defense v1.0

Portable iBomber Defense v1.0

Portable iBomber Defense v1.0

Portable iBomber Defense v1.0
Nintendo DS Mega Pack 4 of 6 - Includes P - R
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0
Portable Youda Farmer 3: Seasons [FINAL]

Portable Youda Farmer 3: Seasons [FINAL]

Portable Youda Farmer 3: Seasons [FINAL] | 160 MB
PC | English | BigFish Games | 27/5/2011 | Genre: Dash


In Youda Farmer 3: Seasons, the Bigboss is long gone and your farm is finally faring well. During a stormy winter night however, disaster strikes, reducing most of your farm to rubble. Once again you face the difficult task of rebuilding the village and your farm. Facing cold winters, bug ridden springs, hot summers and stormy falls, this new installment will put your farming skills to the test more than ever.



On the upside there are a lot of new features that will help you through these hard times. Build new farms and shops. Handle Take Away orders for the brand new Restaurant and buy tools in the pawnshop to improve your workflow. Build your very own Hotel and serve hungry guests your finest dishes. Show off your farming skills in 6 challenging games during the annual Country Fair!


* Experience 4 beautiful seasons
* Fend off seasonal disasters
* 8 new farms & shops and upgrades
* Over 20 new dishes and 10 new products
* Handle Take Away Orders
* Build your very own Hotel
* 6 challenging games in the Country Fair





Portable Youda Farmer 3: Seasons [FINAL]



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0
Portable Future Wars 1.0


Portable Future Wars 1.0
Portable Future Wars 1.0
Release: 2010 | PC | Windows | English | Developer: Radon Labs | Publisher: Headup Games | 172.61 MB
Genre: Sci-Fi Turn-Based Strategy

Battle it out on the proving grounds and get ready for Future Wars.
Similar to classic titles such as Advance Wars and Battle Isle, the game takes strategy gaming away from the micro-management overkill that it has become and using simple, proven rock-paper-scissors principles, reopens the genre to everyone.

With a modern 3D engine providing the graphics, a proven, easy to learn, but difficult to master set of rules surrounded by an engaging plot and challenging gameplay, the game will appeal to newcomers and hard-core gamers alike.
Also available is unlimited access and infinite possibilities to mod the game through open data structure, open scripts and an easy-to-use editor.

Game features:
Modern 3D graphics & proven gameplay embedded in an engaging and sometimes, humorous plot
Infinite modding possibilities through open data structure, open scripts and editor
Novel and unique game modes such as AI vs. AI or play-by-email
Rock-paper-scissors principle makes Future Wars easy to learn but difficult to master
In-game achievements allows for hours of replay to acquire top honors




Screenshots

Portable Future Wars 1.0
Portable Future Wars 1.0
Portable Future Wars 1.0

Nintendo DS Mega Pack 4 of 6 - Includes P - R


0
Portable Revenge of the Titans v1.80.11


Portable Revenge of the Titans v1.80.11
Portable Revenge of the Titans v1.80.11 | 71.7 MB
Release:May 2011 | Genre: Sports (Pool,Snooker) | Developer: Puppy Games | Language: Eng

At first they came from the skies. In the ensuing war, Earth was laid waste, but we had won... But that was just the first strike - now the invasion has landed! Defeat the returning Titan horde in a series of epic ground battles, save the Earth, again, and command the counterstrike against their homeworld!


Construct and command your ground defences in a series of increasingly massive battles across the solar system, in our frenetic arcade mash-up of Real Time Strategy and Tower Defence! Take a visit to R&D to discover the latest technology, then build a network of blaster turrets, rocket launchers and laser cannon, explosives, barricades and shield generators, refineries and reactors, and send forth your own droid army to battle the invading alien forces!

Changes:

#Bugs Fixed
-Fixed: if Smartbomb is selected, then another option on the build menu is selected, you lose the smartbomb
-Fixed: having an active smartbomb when you die leave the game in “smartbomb mode” so you got a free smartbomb upon restarting the level
-Fixed: divide by zero error at seriously high difficulties in Endless mode level generator
-Fixed: endless level 51 and above became suddenly insanely difficult
-Fixed: level generator never ends if it generates a duff level
-Fixed: clicking generate new easier level on wasn’t having any effect
-Fixed: spider droids and ticks unable to squeeze through some gaps, so they refused to move and the level never ended

#Balance
-More mines!
-More barricades!
-Difficulty eased on later levels
-Brought crystals a little closer to the base
-Disruptors buffed to 32pts damage
-Lasers nerfed to 1-8pts damage / tick
-Crystal scavenging nerfed to 10%, which should encourage use of refineries a little more eh?
-Reduced agitation caused by use of droids and heavy weapons by a factor of 2 (and also, the effect of decoys)
-New Features and Enhancements
-Mod support using the mods= commandline parameter! Separate jar file paths with system path separators.
-Using mods segrates you on the survival hiscore table
-Crystal scavenge rate boosted to 15% then 20% if you choose one or both refinery permabuffs (in any order)
-You can hover over a crystal now to get the amount of money left in it (reprocessors etc. notwithstanding)

#Internal
-Game now uses Java 6 and is no longer Moleboxed. No more virus warnings! But we’ll have lost a tiny bit of performance and startup will be a bit slower.
-Increased memory parameters to -Xms64m -Xmx375m for 64-bit VMs
-Removed AdaptiveSizePolicy VM parameter
-Split up sound and graphics jars each into 3 smaller jars
-Games now look for a patch.jar in the game directory which is used in preference to the contents of the rest of the jars
-One nice big MSVC solution to build all the launchers executable using the same code
-Dug up some license documentation
-Did the code for the Scarecrow and Cloaking Device
-Moved loads of static final constants into XML so they can be modded
-Multiple mods loaded in order on the commandline
-Gidrahs that fail to find a route five consecutive times are killed (cause of death: grid bug)
-Diagonally moving gidrahs were allowed to plot horizontal and vertical routes but then prevented from actually executing them
-Increased hint duration from 7 to 10 seconds

System requirements:
• Windows XP/Vista/7
• DirectX 9
• 800 MHz
• 256 MB RAM

Portable Revenge of the Titans v1.80.11


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1
Swat 4: Portable Edition.

SWAT 4 Review

The newest iteration of the series is the best one yet, offering an intelligent and flexible interface, a highly replayable campaign, and multiplayer modes that include cooperative play.
Bob Colayco gives you the definitive word on whether or not this tactical shooter is the right game for you in this exclusive video review.

The Good

  • Unique, police-style gameplay  
  • Highly replayable  
  • Intense gameplay  
  • Co-op play available for LAN or online.

The Bad

  • Teammates can get stuck on level geometry  
  • Framerate issues during some encounters.
The original SWAT game, released in 1995, was Daryl F. Gates' Police Quest: SWAT. Named after the former Los Angeles Police Chief who formed the world's first SWAT team, the original SWAT and its sequel were actually strategy games. It wasn't until SWAT 3: Close Quarters Battle was released in 1999 that the series transitioned into the first-person-shooter genre. Throughout the years, each SWAT game has attempted to simulate what it's like to lead the world's most highly skilled and trained police officers into dangerous confrontations. It's been more than five years since the last SWAT, and the newest iteration of the series is the best one yet, offering an intelligent and flexible interface, a varied and highly replayable campaign, as well as multiplayer modes that include cooperative play.

As with the real-life SWAT teams, your job as an element commander in SWAT 4 is to take your five-man team into dangerous situations and defuse them. These situations range from a botched jewelry heist to high-risk arrest warrants to a raid on an illegal casino. In almost every mission, there are innocent civilians mixed in with the bad guys. Those of you who are Rainbow Six and Counter-Strike veterans will need to cool it on your itchy trigger fingers. Even when you do run into armed criminals, you don't have carte blanche to shoot them immediately. You have to follow the same strict rules of engagement as a real police officer and do whatever you can to subdue and arrest suspects without lethal force. Your guns are meant to be a last resort and should only be used if an armed suspect is an immediate threat to your team or civilians. This is the primary detail that separates the SWAT games from the military-style action games. The rules of engagement add a good deal of difficulty to the game, and SWAT 4 pulls this off well. At the end of each mission you're graded on how well you did, and more points are awarded for arresting as opposed to killing suspects. You are assessed big point penalties for improper use of force, and for the most part, these penalties are levied fairly and intuitively.
The 14-mission campaign isn't linked in any way. There's no overarching storyline that connects them all, so the campaign plays out just like a series of stand-alone missions. It starts you off with a training level that does a good job of acquainting you with the basics of using your weapons and commanding your teams. It's here that you're introduced to the game's interface. Your four subordinates are divided into a pair of two-man groups: red and blue. You can issue orders to the entire element or to each pair separately. Switching between the groups is done by tapping a key. The commands you give are done in a context-sensitive manner and are based on what your crosshair is pointing at. Point at a door and hold down the right mouse button, and you're able to access a menu that gives you different options, such as "Open and Clear," which orders your men to open the door and enter, or "Open, Bang, and Clear," which will order your men to open the door, toss in a flashbang grenade, and then run into the room to clear it of threats. Point your crosshair at a civilian and you can order your men to zip cuff him or her for safety. Aim at a locked door and you can order your men to pick the lock or blow it open with a charge or breaching shotgun.
The context-sensitive interface extends to a multipurpose use button as well. Point it at a suspect or hostage, and the use button will cause you to yell at the person to put his hands up and surrender. You'll be doing this a lot in SWAT 4, as you attempt to get suspects to respect your authority before shooting them. Point your cursor at a dropped weapon and you can pick it up to secure it. Aim at a cuffed criminal or civilian and your use key will radio a status report into command.
There are also interface options that allow you to remotely command one of your squad elements. For example, you can order red team to stack up at a door, and then leave them there while you take blue team around the corner to a second door (which leads into the same room). Even though you're out of visual range of red team, you can bring up a picture-in-picture window of what red team is seeing, and through that window you can order them to enter the door they're standing in front of. This is a neat option that allows you to simultaneously enter a room that has two doors. During a given mission there are also picture-in-picture windows you can open that give you a view of what external snipers are seeing, and you can even control your snipers via those windows.
It seems like a lot to take in, and certainly it takes a few mission runs before you become used to all the options available to you. But once you've gotten a few missions under your belt, ordering your squad elements and moving along with them becomes second nature. The structure of the campaign seems to mimic this standard learning curve, as the first few missions are rather simple and easy, but the difficulty ramps up considerably in the later missions, where you'll find complicated building architecture and numerous heavily armed suspects.

Before going on each mission you can listen to a quick briefing, and this presentation is done well. The premise of each mission is explained by a radio dispatcher, and further context is given by the element commander. In certain missions you can even listen to a 911 call to glean more information. It's important to study these briefings carefully as they can contain photographs of suspects and hostages, as well as floor plans of the buildings you assault. Some missions have more available information than others. In others, you only have a rough sketch of the building and no clear idea about the number of suspects and hostages. Based on this information, though, you can choose a weapon and equipment loadout for your team.
SWAT 4 includes a good selection of assault rifles, submachine guns, shotguns, and nonlethal weapons like Taser guns, pepper spray, and a paintball gun modified to shoot pepper balls. You can also choose between ammo types like hollow-point bullets for more stopping power against unarmored suspects, or full metal jacket for better penetration against body armor. The grenades and gadgets are probably the most important selections. You'll need to carry in flashbang and tear gas grenades for assaulting rooms, and you also have special gear like the Optiwand, which is a fiber-optic camera used for peeking around corners and under doors. Door wedges allow you to seal off exits to keep suspects from running away into rooms you've already cleared.
Once you're actually in a mission, you'll find that the game rewards patient and deliberate play. The nature of SWAT 4 as a realistic simulator is that it's very easy for you and your team to get wiped out if you make any kind of mistake. Charging into rooms without first tossing in some kind of grenade to incapacitate or distract suspects inside is a surefire recipe for disaster. As a result, once you get the feel of the game, you'll find that the gameplay in SWAT 4 is fairly methodical, punctuated by a few brief moments of intense action. Stick an Optiwand under a door to check for occupants, open (or blow open) the door, toss in a grenade, then rush in and clear threats. Repeat on the next door.

What ends up complicating matters is the varied artificial intelligence of the enemies and hostages you find. Some criminals will give up the moment you yell at them to drop their weapons. Others won't surrender unless you incapacitate them with a flashbang or tear gas, or even a Taser gun shock. Some immediately shoot back, while others will try to run away and escape into other rooms. Bold suspects may even run into the room you're in and unexpectedly attack you. Hostages are equally unpredictable in how they behave. Most hostages comply immediately, but some need to be hit with a nonlethal weapon before they can be restrained.
The fun in SWAT 4 comes in trying to sort out all the mess and bring order to the chaos while remaining within a police officer's rules of engagement. Thankfully, the AI of your squadmates is generally smart enough to handle most situations. They're usually good about engaging suspects and only shooting them when appropriate. They're also extremely accurate when called upon to fire. Your squadmates are even smart about moving up and down stairways and keeping their weapons pointed up or down as appropriate. The main issue is that your AI teammates are sometimes slow on the trigger. Often times, in an attempt to get armed suspects to surrender, they give enemies too much time to fire back, and as a result, it is difficult to get through many of the later missions without sustaining casualties. It can also be annoying in the cases where your squadmates get stuck on level geometry, or are slow to comply with orders because they're too distracted with a suspect spotted through an interior window.
Despite the flaws, SWAT 4 is extremely unique in its gameplay style and premise, and it executes cleanly for the most part. What's more, suspects and hostages spawn randomly in each level every time you play, which adds a great deal of replayability to the game. No matter how many times you've played a mission, you can never be too sure of the whereabouts of suspects, which makes for a consistently intense experience. Replaying levels does make them easier over time, but that's not from memorizing the locations of enemies, it's from gaining a better understanding of the building architecture, which plays a huge role in the game. For further replayability, SWAT 4 even includes a mission-maker interface that lets you customize any of the levels to include variable numbers and types of suspects and hostages, as well as specific mission requirements, like sustaining zero casualties. These missions are saved as pack files, which can be traded with your friends.
Multiplayer modes also contribute to the great overall value of SWAT 4. While the game does include team-based modes that are playable for up to 16 players online, the most attractive option is cooperative mode for up to five players. You can play out any of the game's built-in missions or you can play one of your custom-built missions in cooperative mode. Co-op SWAT 4 is extremely fun, and the interface allows any player to issue orders. Direct your teammates to open a door, for example, and they'll see a red arrow over the doorknob to indicate which door you're talking about. While the other gameplay modes like VIP escort, team-based deathmatch, and a bomb-defusing game are fun in their own right, SWAT 4's co-op mode is easily the best aspect of its multiplayer options, especially considering the dearth of cooperative games available today.
SWAT 4's graphics mirror its gameplay: it's great for the most part, but it has a few noticeable flaws. The character models of your team are fantastic, and they animate beautifully when executing scripted moves like breaching open a door and entering a room. They're modeled in such detail that you can even see the number and type of grenades each of your teammates has left by glancing at their utility belts. The models of the various hostages and suspects, however, don't look quite as good. They're noticeably blockier, and their joints can look and bend a bit strangely while you're cuffing them. The level architectures are very well detailed, and each building's layout looks and feels believable, including the degree to which they're furnished. SWAT 4 also does a good job with lighting, as you'll need to rely on your tactical light a lot in dark rooms and areas. The biggest downside to the game's graphics is that the frame rate can be a big issue. SWAT 4 chugs noticeably on machines with 512MB of RAM. Upgrading to 1GB can make most situations play out a lot smoother, but in intense firefights with tear gas in the air and multiple suspects and squadmates firing, the frame rate still takes a big nosedive.

SWAT 4's sound effects are sharp and realistic, particularly the gun shots, which sound quite powerful. What you'll hear most in the game is yelling, both from suspects and hostages, as well as from your own squad who are screaming for everyone to lie down and surrender. There's a good deal of cussing in the game, which reflects the intense, life-or-death scenarios you face. The whimpering from wounded civilians and suspects can get annoying at times, but it can also be funny to hear the grumbling complaints from cuffed criminals. There are other nice sound details in the game, such as the metal detector in one level that goes off every time you walk through it. SWAT 4 doesn't include much in the way of music, but you will hear fast-paced tunes spool up dynamically every time you enter a confrontation or forcefully enter a room with a grenade blast.
As a realistic police simulator, SWAT 4 definitely hits the mark. Though the frame rate gets chunky at times, and there are a couple of irritating bugs and quirks, the AI delivers on most counts in a game that is designed with great replayability. The cooperative mode is also extremely fun and should make this game attractive for those looking for something to play together with friends at a LAN party or online. If you enjoyed SWAT 3, or if you like tactical-style shooters and are looking for something with a twist, you won't go wrong picking up a copy of SWAT 4.

Swat 4: Portable Edition.

Swat 4: Portable Edition.

English | Extract To Play | Size: 777 MB

Police Quest: SWAT 2 (1998) was an isometric view, team-based RTS game in the line of the classic X-Com or Jagged Alliance games, but with a more tactical component. The game takes place in real-time, with the player issuing orders to individual SWAT team members from a three-quarter overhead view of the level. Many of the game's missions were based on real life events, such as the North Hollywood shootout.


The game's story revolves around a conflict between SWAT and an emerging left-wing domestic terrorist group called "the Five Eyes". The game features two separate campaigns, one in which you control SWAT and another in which you take the role of a lieutenant in the Five Eyes terrorist organization.

As a homage, Sonny Bonds, the protagonist of the original Police Quest series, is one of the SWAT officers available for you to send into missions during the SWAT campaign. Sonny is an element leader and has some of the best stats in the game.

With much more positive reviews than the previous two games, it still had several flaws, such as the overly complicated interface and imperfect AI.

Minimum System Requirements

System: Pentium III 1.0GHz / Celeron 1.2Ghz / Athlon 1.2 GHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB

Recommended System Requirements

System: 2.4 GHz Pentium 4 / Athlon XP 2500+ or equivalent
Video Memory: 128 MB

ScreenShots:

Swat 4: Portable Edition.
Nintendo DS Mega Pack 4 of 6 - Includes P - R
==========
Download:Fileserve
http://www.fileserve.com/Part1.rar
http://www.fileserve.com/Part2.rar
http://www.fileserve.com/Part3.rar
http://www.fileserve.com/Part4.rar
http://www.fileserve.com/Part5.rar
http://www.fileserve.com/Part6.rar
http://www.fileserve.com/Part7.rar
http://www.fileserve.com/Part8.rar

Download:FileSonic
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http://www.filesonic.com/Part2.rar
http://www.filesonic.com/Part3.rar
http://www.filesonic.com/Part4.rar
http://www.filesonic.com/Part5.rar
http://www.filesonic.com/Part6.rar
http://www.filesonic.com/Part7.rar
http://www.filesonic.com/Part8.rar

0
Portable Restaurant Empire 1.21.


Portable Restaurant Empire 1.21.

Portable Restaurant Empire 1.21
English | Extract to Play | 287 MB

A gastronome's dream come true! Starting with nothing except some cash, a passion for food and a great idea, you start by building a restaurant from the bottom up - hiring waiters, decorating, even cooking the meals. Restaurant Empire takes the art of cooking and running a restaurant to new heights. Command over 30 chefs and conquer the culinary world by buying, building, outselling and undermining your competition
Nintendo DS Mega Pack 4 of 6 - Includes P - R
==========

Download:Fileserve
http://www.fileserve.com/Part1.rar
http://www.fileserve.com/Part2.rar
http://www.fileserve.com/Part3.rar

Download:FileSonic
http://www.filesonic.com/Part1.rar
http://www.filesonic.com/Part2.rar
http://www.filesonic.com/Part3.rar

Download:Uploadstation
http://www.uploadstation.com/Part1.rar
http://www.uploadstation.com/Part2.rar
http://www.uploadstation.com/Part3.rar

0
Portable For the Glory 1.0


Portable For the Glory 1.0

Portable For the Glory 1.0 | rar. 149 Mb

Take up the reins of your country, guide domestic and foreign policy, navigate thousands of historical events, engage in various struggles and lead your country to prosperity – all in the name of glory! For the Glory offers full historical immersion, with a completely new in-depth experience with over 10000 historically accurate events. Take charge of the mighty Habsburg Empire, the aggressive Swedish state, or the seafaring Portuguese. Build up your empire through trade, diplomacy, colonialism and war. Interact with real historical events and persons to determine what path your nation will take. Nothing is written in stone, and while a wise leader may choose to follow the path of history, you may also take advantage of opportunities for change.


Video about this game:
For the Glory Release Trailer




Game features:
You can play as over 180 countries, on a map covering the entire world
Era spanning 1419-1819
Experience unparalleled historical immersion with over 10000 historical events
Unparalleled mod-ability: unlimited timeframe and up to 1000 countries
Improved and modernised interface
Adapt your playing style to the personality of your nation’s various historical monarchs
Multi-player up to 32 Players!

System requirements:
Windows 2000/XP/Vista
DirectX 8
1 GHz
512 MB RAM
Nintendo DS Mega Pack 4 of 6 - Includes P - R
==========
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